QuestDataTypes

PeriodState

enum PeriodState {
  ZERO,
  ACTIVE,
  CLOSED,
  DISTRIBUTED
}

State of each Period for each Quest

All Periods are ACTIVE at creation since the voters from past periods are also accounted for the future period

QuestVoteType

enum QuestVoteType {
  NORMAL,
  BLACKLIST,
  WHITELIST
}

Types of Vote logic for Quests

  • NORMAL: basic vote logic

  • BLACKLIST: remove the blacklisted voters bias from the gauge biases

  • WHITELIST: only sum up the whitelisted voters biases

QuestRewardsType

enum QuestRewardsType {
  FIXED,
  RANGE
}

Types of Rewards logic for Quests

  • FIXED: reward per vote is fixed

  • RANGE: reward per vote is a range between min and max, based on the Quest completion between min objective and max objective

QuestCloseType

enum QuestCloseType {
  NORMAL,
  ROLLOVER,
  DISTRIBUTE
}

Types of logic for undistributed rewards when closing Quest periods

  • NORMAL: undistributed rewards are available to be withdrawn by the creator

  • ROLLOVER: undistributed rewards are added to the next period, increasing the reward/vote parameter

  • DISTRIBUTE: undistributed rewards are sent to the gauge for direct distribution

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